Product added to Cart
Total:
$0.00
The real story of Nier: Automata might be even stranger than the game itself: the tale of how a melancholic android accidentally rescued an entire industry. Shuhei Yoshida, former PlayStation bigwig, recently dropped a bombshell in an interview with AV Watch, claiming Nier triggered a seismic shift in Japanese game development, dividing time into two distinct epochs: "before Nier and after Nier." Is he exaggerating? Or did a quirky action-RPG genuinely reshape the landscape of Japanese gaming?
Rewind to the mid-2000s. Blinded by the dazzling success of Western giants like GTA and Gears of War, many Japanese developers fell prey to a dangerous delusion: to conquer the global market, they needed to become Western clones. They traded samurai swords for assault rifles, intricate narratives for bombastic set pieces, and in the process, diluted the very essence of what made their games unique. The result? A creative desert of generic, forgettable titles. Then, in 2017, a beacon of weirdness pierced the fog. Nier: Automata, a beautiful, broken collaboration between the enigmatic Yoko Taro and the action maestros at PlatinumGames, defied all expectations. It was a symphony of existential dread, philosophical pondering, and high-octane robot ballet. It was unapologetically, gloriously Japanese – and the world, surprisingly, ate it up. Yoshida reveals the secret sauce: “[Director] Yoko Taro made it without thinking about whether or not it would sell overseas,” (translated by Genki). The irony is exquisite. By ignoring the siren call of Westernization, by embracing its own idiosyncrasies, Nier achieved the very global dominance its imitators craved. Nine million copies and a mountain of 2B figurines later, the message was clear: weird is the new black.
Nier: Automata's influence spread like wildfire. It ignited a spark of rebellion in the hearts of Japanese developers, inspiring them to cast off the shackles of Western mimicry and reclaim their cultural heritage. Yoshida's "before Nier and after Nier" proclamation suggests a cultural reawakening, a return to the unique storytelling, artistic flair, and gameplay innovation that have always been the hallmarks of Japanese gaming. It’s a sentiment echoed by industry titans like Masahiro Sakurai, who's now practically begging developers to stop chasing Western trends and embrace their own creative visions. The upcoming Silent Hill f, steeped in Japanese folklore and psychological horror, stands as a testament to this renewed sense of self. Nier: Automata’s legacy isn’t just about sales figures; it’s about cultural impact. It's about the power of authenticity, the courage to be different, and the unexpected triumph of a game that dared to ask big questions in a world obsessed with easy answers. Did it single-handedly save Japanese gaming? Perhaps not. But it certainly served as a much-needed defibrillator, jolting the industry back to life and reminding us all that the most captivating stories are often the ones that defy categorization. It's the story of how a melancholic android, armed with a katana and an existential crisis, accidentally became the unlikely messiah of Japanese gaming.
Comments